RPGs, roguelites, and strategy games, hybrids included, in this Indie Showcase
Here’s an Indie Showcase where I take stock of some indie projects that have crossed my radar and that I’ve already highlighted with an overview.
As usual, there are many projects, and it’s always hard for me to choose, but in the end, every project finds space on these pages; you just need a little patience and to keep up with my pace, which is often very slow or at least not in step with how fast things move these days.
In this Indie Showcase, you’ll find ten titles that are very different from one another, each able to scratch a different itch.
A few of them strongly recall Battle Brothers, which, to me, is one of the highest compliments you can pay a video game, and there’s also an intriguing dungeon crawler with a unique black-and-white art style.
Not to mention several very interesting tactical RPGs with deep skill and job customization systems, plus an RPG that, even with a turn-based combat system, evokes Dark Souls in a big way.
So, without adding anything else, here are ten indie turn-based RPGs you should absolutely keep an eye on, and a few you can try right now, thanks to the available demos.
Beaten Path
- Developer: Peacebreak Studio
- Release Date: 2026
- Steam Page

First up is an anime-style tactical indie RPG called Beaten Path, which I think a lot of people will enjoy.
Peacebreak Studio‘s game is set in a world of fallen gods and ancient machines, following apprentice Panna and her mentor across a hand-drawn overworld where weather and narrative events feed a time-loop story.
Battles unfold on large hex maps with interactive terrain, lifts, explosive barrels, traps, and combo systems like sync attacks and break effects.
Party building emphasizes breadth and customization, featuring over 20 characters, a mix of primary and secondary jobs, and personal skill trees. It also experiments with lots of skills and weapons, with gear weight impacting movement.
It’s planned for PC in 2026 on Steam and the Epic Games Store, and it recently came out of a successful Kickstarter campaign.
Archrebel Tactics
- Developer: Ularis Badler
- Release Date: TBA
- Steam Page

Archrebel Tactics is a retro-styled, sci-fi tactics RPG from solo developer Ularis Badler and publisher MicroProse, bound for PC with a release date to be announced.
It builds classic, action-point, grid combat in the vein of Rebelstar and early X-COM into a broader resistance campaign on the colonized world of Kaprical, where you pick missions, align with one of three factions, and expand a platoon that can include captured combat droids.
Systems lean into old-school depth, partially destructible terrain, inventory with slot and weight limits, optional iron-mode permadeath, morale and stamina effects, and pixel-precision shooting, while procedural scenarios, a mission generator, and an editor push replayability.
Expect single-player at launch, with local co-op and PvP listed as post-release goals, and a presentation that mixes pixel art with modern effects.
The Secret of Weepstone
- Developer: Talesworth Game Studio
- Release Date: 2026
- Steam Page

One of my favorites on this list is definitely The Secret of Weepstone. It’s a clear throwback to old-school dungeon crawlers, but with a truly unique art style.
A hand-drawn, black-and-white dungeon-crawling RPG from Talesworth Game Studio and publisher DreadXP that channels early tabletop/D&D sensibilities.
Parties of up to eight ordinary townsfolk and itinerant adventurers descend into an abandoned keep to uncover the occult blight afflicting Lord Byron, with exploration, traps, puzzles, and creature encounters all resolved through dice-based checks and turn-based combat.
Progress hinges on scavenging gear and leveling up, but death is folded into the design via Mortal Favors, persistent benefits earned when characters fall, pushing a bleak, low-heroism tone that emphasizes survival over power fantasy. It’s an RPG planned for PC via Steam in 2026.
Starfinder: Afterlight
- Developer: Epictellers Entertainment
- Release Date: TBA
- Steam Page

It’s true, we still don’t know much about Starfinder: Afterlight, but the nod to the famous tabletop game and the screenshots available so far look pretty good.
A digital adaptation in the form of a single-player party-based CRPG set in Paizo’s science-fantasy universe, developed and self-published by Epictellers with turn-based combat built on Starfinder Second Edition’s three-action system and class lineup (Soldier, Envoy, Operative, Mystic, Solarian, Witchwarper).
You’ll assemble a crew of six recruitable companions, make choices that steer their arcs, and contend with factions that remember your deeds across a branching campaign pitched at 40-60 hours.
The game is planned for PC via Steam, with a Kickstarter campaign preceding an Early Access launch targeted for 2026.
Cosmos Point
- Developer: Anatoliy Sidorov
- Release Date: 2025
- Steam Page

Cosmos Point is an indie turn-based tactical roguelite that grafts the high-risk get in, grab loot, get out loop of extraction shooters onto squad-based combat in derelict orbital scrapyards.
A four-soldier team infiltrates tight corridors to scavenge weapons, armor plates, ammo, and mods.
Every item competes for limited backpack space, and fallen troopers drop their gear, forcing hard decisions about recovery on the way to the evac shuttle.
Between sorties, a persistent space-station hub lets players craft items, expand storage, unlock new mission nodes, and customize weapons for the next run.
It’s planned for PC via Steam with a 2025 launch window, and a free demo is available that showcases handcrafted missions, on-the-fly loadout changes, and the base-building layer.
Entropy
- Developer: Lovely Hellplace
- Release Date: 2026
- Steam Page

Retro charm takes center stage in Entropy. A dark fantasy tactical RPG from Lovely Hellplace (Dread Delusion) and publisher DreadXP, set in a dying world where infertility and time have withered humanity.
Battles use a classic turn-based system with a party of up to six, mercenary replacements for fallen members, and progression through leveling, stat gains, and perk unlocks, while travel spans a poisoned overworld with towns, rulers, and hostile creatures.
It retains a retro 3D aesthetic and emphasizes positioning and party management over twitch play, for sure, one of the most anticipated RPGs planned for PC via Steam in 2026.
Space Scum
- Developer: Sole Survivor Games
- Release Date: TBA
- Steam Page

Earlier, I mentioned RPGs inspired by Battle Brothers, and I have to say the next one on the list, Space Scum, looks like a full-on homage to Overhype Studios’ title.
Sole Survivor Games RPG takes the mercenary-management loop into space: you recruit a squad, outfit it from scavenged gear, and take contracts across procedurally generated planets where melee and ranged firefights play out on punishing terms and fallen mercs stay dead.
Progression relies on tough decisions, origins influence runs, factions respond to your actions, and assembling a resilient roster is just as crucial as acquiring new weapons, shields, hacking tools, and turrets, while experience and loot gradually transform survivors into veterans, all while keeping the risk of a wipe present.
Space Scum is planned for PC via Steam with release TBA; a public playtest ran in early September 2025 to gather feedback on the first planet and core systems. I tried it myself, and I think the formula can work really well.
Stardust
- Developer: Kniv Studio Co
- Release Date: Q2 2026
- Steam Page

Next one is a pixel-art SRPG from Kniv Studio built on classic grid tactics with a twist: a card layer that expands options each turn, encouraging counters and skill-chain combos on top of careful positioning.
It’s called Stardust, and it follows Star and the mage Yu as they chase the secret of a wish-granting star, recruiting companions and pushing through story-driven battles presented with full-sprite animation and anime-style cut-ins for big moves.
The PC launch is targeted for Q2 2026 on Steam, with a domestic demo scheduled for December 2025 and a global demo for February 2026.
Shards of Order
- Developer: Fardust
- Release Date: TBA
- Steam Page

One of the games I tried lately that impressed me the most is, for sure, Shards of Order. A dark-fantasy RPG with card-based combat from Fardust and publisher Awaken Realms, built around a distinctive time counter system where each card you play advances enemy countdowns instead of consuming mana or AP, forcing careful sequencing to avoid wipes.
Party building spans five playable characters with different playstyles whose skills, equipment, and level-ups add cards to a single shared deck, pushing trade-offs in every build.
Exploration unfolds across three hand-crafted regions on a node-based overworld that can be revisited, with story choices, skill checks, and boss fights anchoring a narrative drive.
Please keep in mind that this is not the average roguelite deckbuilding. Release date is TBA; it’s planned for PC via Steam, and a demo will be available during the next Steam Next Fest.
The Chronicles of Overlord
- Developer: Blind Archer Games
- Release Date: TBA
- Steam Page

The last one on this list is The Chronicles of Overlord. Pixel-art indie tactical RPG from Blind Archer Games in which you play a resurrected necromancer Overlord racing to stop the Devastator by seizing four faction-guarded artifacts across a dark-fantasy world of humans, elves, orcs, and more.
Battles are classic turn-based affairs that stress positioning, terrain use, and hero synergies, with unique skill sets and progression shaping your squad while artifacts add strategic wrinkles.
The presentation blends retro sprites with modern lighting and effects, and a playable demo is available now on Steam; the full release date is still TBA for PC.
That’s everything I had to show you this time around, and in my personal opinion, each of these games deserves support. How? The simplest way is to add each one to your wishlist. Wish you the best. Ciao
