The final recap of November’s new releases is here, featuring all the RPGs and strategy games that dropped over the past few days. November’s been busy and packed, and honestly, I’m all for it.
This week, the spotlight is mostly on demos and a few noteworthy DLCs, though there’s no shortage of interesting releases. I’ve tried several of them, they’re all on the list, and I have to say, they’re absolutely worth your time. But you’ll find out more as you scroll through this article.
Seasons of Solitude – Demo
- Developer: Ninjarithm
- Platforms: PC
- Release Date: TBA
- Steam Page

I’m starting off with a demo of a really interesting project that blends 4X mechanics with those of a survival RPG.
Seasons of Solitude treats the map like a living ecosystem rather than a simple resource grid, casting you as an exiled wanderer trying to survive the Elder’s hand-crafted trials in a prehistoric world inspired by Estonian nature and myth. Each scenario plays out on a hex-based landscape where you control both the Exile and their Echo, planning routes tile by tile while you juggle food, water, and materials with the health of the land itself.
Seasons constantly rewrite the rules of play, summer feeds you, autumn starves you, bogs slow your steps, frost closes paths, and drought can strip tiles of precious water—so a route that worked one turn may be a bad idea a few turns later.
Animals and environmental hazards also compete for the same resources you’re trying to grow and protect, forcing choices about when to defend your gains, when to let nature reclaim an area, and when to use tools that can restore barren ground, set traps, or bend hazards to your advantage.
Every trial is a bespoke challenge rather than a random map, but shifting conditions, seasonal pressure, and different tool unlocks aim to keep runs replayable with multiple viable strategies. I think this is a demo you should give it a try.
Primal Fray
- Developer: Tymoteusz Pietruszka
- Platforms: PC, Xbox
- Release Date: November 24, 2025
- Steam Page

Let’s move on to a roguelite–monster-collector hybrid that debuted earlier this week. It’s called Primal Fray and takes the familiar “build a squad and climb the run” structure and hangs it over procedurally generated hex-based flying islands.
Released on November 24, 2025, this solo-dev strategy roguelite has you enter the Rift, recruit elemental “Primals,” and piece together a synergistic team while juggling buffs, mana economy, and battlefield control across each run on PC and Xbox.
Units come with four abilities apiece that either spend or generate mana, letting you push enemies off the map, shield allies, reposition with jumps or teleports, and even create or destroy hexes to reshape the arena mid-fight, with bosses built around unique mechanics to stress-test your lineup.
After every battle, you pick between new Primals, enchantments, healing, currency, or a merchant visit, so route planning outside combat matters almost as much as tactical play, and the mix of random rewards, multiple heroes with their own talents, and shared/split-screen PvP support gives it the kind of replayability that fans of creature-collecting tactics and roguelites tend to chase.
Hunter’s Moon: A Sovereign Syndicate Adventure
- Developer: Crimson Herring Studios
- Platforms: PC
- Release Date: November 24, 2025
- Steam Page

Honestly, I didn’t play the first game in the series, Sovereign Syndicate, but since Hunter’s Moon is actually a prequel, it might make sense to start right here.
Set in the same grimy Victorian steampunk universe as Sovereign Syndicate, switches focus to a roguelite deckbuilder where a team of Syndicate agents travels by airship across a plague-ridden Britain, hunting grotesque monsters and trying to trace the source of a corrupting epidemic.
Each run sends you into turn-based battles against werewolves, body-horror abominations, and other twisted foes, using character-specific decks, unlockable relics, and enchanted tarot cards instead of dice to chain attacks, debuffs, sanity effects, and defensive plays.
Between missions, you return to your Starling airship to upgrade characters and systems so that even failed expeditions feed into long-term progression, while branching encounters and decision-heavy events build out the narrative prequel to the original RPG.
Launched on PC via Steam and GOG with console versions for Xbox Series, PS5, and Nintendo Switch 2 also in the works, it’s pitched squarely at players who like their deckbuilders heavy on atmosphere, card synergies, and repeatable runs rather than a single linear campaign.
Fabled Lands – The Castle of Lost Souls DLC
- Developer: Prime Games
- Platforms: PC
- Release Date: November 27, 2025
- Steam Page

A deep indie RPG that got even more love this week with the release of another substantial DLC packed with new content.
For players already roaming Harkuna in Fabled Lands, The Castle of Lost Souls is a new DLC that turns one of the setting’s most famous quests into a full digital expedition into a cursed fortress where the dead whisper and a demon’s influence hangs over the land.
Based on a newly rewritten 700-section adventure by Dave Morris and Paul Gresty, it drops a structured, multi-stage investigation into the open world, sending your existing character toward new locations in Golnir, fresh enemies, and a central push to break arch-fiend Slank’s hold over the souls trapped in his castle.
The add-on keeps the same old-school narrative CRPG structure, codewords that remember what you’ve done, skill checks, blessings, and items that quietly unlock alternate paths, but layers in new mechanics, treasures, and dangers tuned to sit naturally alongside previous expansions like Lords of the Rising Sun and The Serpent King’s Domain.
Available now on PC via Steam and GOG, with a Nintendo Switch release planned before the end of 2025, it’s very much aimed at people who already enjoy wandering between trade routes, dungeons, and storylines and just want one more dangerous thread to chase across Harkuna.
Superstar Strategy
- Developer: Talberon Games
- Platforms: PC
- Release Date: November 28, 2025
- Steam Page

Another freshly released game is Superstar Strategy. A pixel-art strategy RPG from solo developer Talberon Games, launching on PC via Steam on November 28, 2025, with a Nintendo Switch version planned for 2026.
You command a mercenary company in the fallen kingdom of Solaris, following a former soldier trying to protect a boy in a country being torn apart by orcs, imperial schemes, and restless dragons, while taking contracts through the Mercenary Guild to keep everyone alive. Battles occur on compact, clear grids where units move, push, pull, teleport, and shove enemies onto traps and hazards, and where stacking damage and status effects between rounds is essential.
Instead of grinding XP, missions challenge you to adapt each turn, grab optional emblem objectives for long-term buffs and items, and make clever use of your roster’s distinct roles, from knockback-heavy Champions and mobile Cavaliers to trap-laying Mages and even a Vampire who heals allies by draining foes.
The game supports solo campaign play, skirmishes, co-op against AI, and versus modes on shared or split screen, aiming squarely at players who like Fire Emblem or Shining Force-style tactics but want something more focused on tight scenarios, player skill, and local multiplayer options.
Veterum (E.A.)
- Developer: Crasleen Games
- Platforms: PC
- Release Date: November 27, 2025
- Steam Page

Even though it’s still in early access, Veterum is the kind of RPG built first and foremost for players a bit older, like me, those who remember the classics, while still offering all the conveniences and modern features you’d expect today.
Veterum comes from Crasleen Games, the studio behind Crasleen: Drums of War, and aims straight at players who enjoy hex-based tactics with a heavy dose of simulation.
Released in Early Access on November 27, 2025, it casts you as the last army of the Order of the Gatekeepers in a dark fantasy world where ancient wilds are waking up, blood cults perform open sacrifices, and apocalyptic prophets are suddenly taken seriously.
Battles play out on detailed hex maps and factor in morale, fatigue, facing, line of sight, weather, and even how illuminated each cell is, while almost every object on the field can be interacted with, destroyed, or used to gain an edge.
Before each fight, you can burn one-use scrolls to, for example, call down rain, poison enemy troops, or deploy siege engines, and outside combat, you march across an open world, pick up contracts, complete quests, and hunt for rare artifacts at your own pace.
In this Early Access, most systems and missions are already in place, with the team planning roughly six to twelve months of work to add final story chapters, more units, and decorative elements, and fine-tune balance based on player feedback.
Glasshouse (Playtest)
- Developer: FLAT28
- Platforms: PC
- Release Date: TBA
- Steam Page

Here’s one of the heavy hitters of this article. Sure, it’s only a playtest for now, but after trying it myself, I can’t help but ‘force’ you to check out this original isometric CRPG.
A first proper look at Glasshouse and its feudalpunk, lockdown-apartment take on the isometric CRPG. You play as Wealdmaer, a deputy head of condominium trapped inside Dormitory 73B with three corpses, frayed neighbors, and a political conspiracy unfolding outside as the world edges toward war.
The build lets you freely explore multiple floors and apartments, tackle two main quests and a side quest, experiment with the Knowledge & Crafting systems, and test the second-iteration Political Compass and turn-based combat.
That combat mixes Final Fantasy-style, turn-based targeting with puzzle elements and talk options: each encounter is more like a boss fight against a person with motives than a disposable mob, and you can either swing improvised weapons or try to break an opponent’s resolve through dialogue checks driven by your ideological stats.
The playtest also showcases a revamped UI, journal, early English localization, and save system, while the team is upfront that several features like a deeper medical/status system, a more polished third-iteration combat pass, and better tooltips for political checks are still in development, making this a genuine work-in-progress RPG. I don’t remember how long this playtest will stay up, so jump in and try it before it closes.
Dragonero – The Rise of Draquir Master Mode DLC
- Developer: Operaludica
- Platforms: PC
- Release Date: November 27, 2025
- Steam Page

Dragonero – The Rise of Draquir Master Mode is a free DLC that basically turns the comic-inspired RPG into a full creation suite, letting players design their own adventures and share them through Steam Workshop.
Built around three tools, Dungeon Builder, Creature Builder, and Quest Builder, it allows you to place custom dungeons directly on Erondàr’s world map, tune their depth, rooms, enemy formations, traps, and rewards while keeping an eye on a Challenge Value that reflects how deadly your layout is.
From there, you can craft new foes and allies by editing name, appearance, stats, resistances, threat levels, skills, and battle styles, then assemble mixed formations using both classic Dragonero enemies and your own creations.
Finally, Quest Builder ties everything together, letting you pick a starting city and tavern, define each phase of the quest, specify what players must do, and wire in your dungeons and creatures with custom messages to guide progression.
For anyone who already enjoyed the base game’s open-world exploration, hand-drawn dungeons, and turn-based combat across the world of Erondàr, Master Mode effectively shifts Dragonero from a one-and-done story campaign into a framework where the community can keep building and trading new adventures over time.
The Use of Life (Out of Early Access)
- Developer: Daraneko Games
- Platforms: PC
- Release Date: November 26, 2025
- Steam Page

After more than three years in Early Access, multi-ending adventure book-style JRPG The Use of Life has finally launched in full on PC via Steam, with solo developer Daraneko and publisher Playism locking in the 1.0 release on November 26, 2025.
The game follows Goshe, a rabbitfolk protagonist whose “attachments” and outlook shift as you make hard choices, with multiple routes and endings that are framed less as good or bad and more as different philosophies about how to use one’s life.
Structurally, it plays like a digital gamebook, full of branching events and TRPG-style dice checks, but combat mixes classic command-based JRPG turns with QTE prompts that ask you to time guards and attacks for extra impact.
The 1.0 update completes every route, implements all endings and achievements, and wraps up a long community-driven Early Access period that has already seen major story updates like the Misha route chapters, making this the moment to jump in if you were waiting for a finished, fully replayable version.
Wicked Seed (Demo)
- Developer: Dead Right Games
- Platforms: PC
- Release Date: January 23, 2026
- Steam Page

And I’m wrapping up the article with a demo for a title I think has absolutely staggering potential. It’s called Wicked Seed, an indie project that instantly evokes games like Parasite Eve and Resident Evil.
The protagonist is gorgeous and, considering we’re talking about an indie project, the visual style is impressive as well.
The demo gives a good feel for how its hybrid combat actually plays, dropping you into a modern-day horror RPG where dodging, blocking, and parrying happen in real time, but attacks are queued in a slow-motion, turn-based layer that rewards timing and positioning.
You control Ella through dark forests, underground tunnels, and an evacuated city in central Maine, picking fights with monsters for XP while solving light puzzles and pushing into side areas to grab permanent stat boosts, new weapons, armor, and accessories.
Exploration is built to be rewarding even in this slice, with hidden paths, optional challenges, and a taste of the game’s big collection of unlockable costumes earned through achievements and exploration rather than microtransactions.
The full version is currently set to launch on PC via Steam on January 23, 2026, so this updated demo works as both a systems test and an early look at how Dead Right Games is blending survival horror atmosphere with tactical, timing-based encounters.
These are all the major releases from the last few days. From here on out, I’ll focus on everything the final month of this 2025 has in store, a year that, in my opinion, has been pretty damn good for us turn-based lovers. With that, I wish you a great weekend. Ciao
